🐾 Pet Shop · Mission 2 of 6

🍖 Snack Time

Tom is hungry. A snack gives him 4 more energy!

Your mission

  1. Start with pet = {name: "Tom", kind: "cat", energy: 3}.
  2. Give him 4 more energy with a Change a Field block: pet.energy = pet.energy + 4.

Getting the mission ready…